Week Five

Students will be able to:

  • take quiz 5

  • lesson: pitching, flopping, bunker shots

  • practice: putting and chipping

  • JC Deacon Presentation

  • rule: general rules, loose impediments, honors, parts of the golf course

  • define integrity

General Rules

  • Put an identification mark on your ball. The first thing you should do in your round is identify your ball, because if you cannot identify your ball, it is lost.

  • The maximum number of clubs you can carry during your round is 14. It is a two-stroke penalty for each hole you have more than 14 clubs in your bag. This penalty is incurred for two holes, so a four-stroke penalty total is the cap on this penalty.

  • Don’t ask for advice from anyone except your caddie. Likewise, don’t accept advice from anyone except your caddie. Penalty is two strokes.

  • During a hole you can take a practice swing but not a practice stroke. Between holes you may practice chip or putt on or near the putting green of the last hole played or the tee box of the next hole, but not from a hazard. Penalty is two strokes.

  • Slow play is penalized two strokes.

  1. Parts of the golf course: click here

Loose impediments are objects that are (1) natural, (2) physically and easily moveable, and (3) NOT touching the ball. If the object were touching the ball, by moving it you would be improving your lie, which we know is not allowed. You can move loose impediments anywhere except in hazards (water or sand). Penalty is 1 stroke. On the putting green, if your ball moves when you remove a loose impediment, you are not penalized.

  1. Honors in golf is an etiquette policy. Whoever gets the lowest score on a hole goes first on the next hole. If players tie, whoever went first on the last hole goes first again. There is no policy as to who goes first on the first hole, but often we flip a tee or play alphabetically.